![]() ![]() This might be partly down to both being licensed shooters, but it's also evident in how they use comparatively basic visual techniques to present a galaxy of vast scale. The game it most strongly reminds me of, however, is Star Wars: Dark Forces. Visually, Boltgun derives from the Doom and Duke Nukem school of polygonal environments and sprite-based enemies. ![]() Here's a gameplay trailer to show you some Boltgun in action. But your team is killed in the initial drop, leaving you alone to battle a rapidly developing incursion by the forces of Chaos. The Adeptus Mechanicus has picked up strange readings in the forge world system of Graia, and dispatches you, along with a small team of other Space Marines to investigate. A brief cutscene summarises the situation. Unlike how it introduces its signature firearm, Boltgun doesn't stand on ceremony getting you into the action. Boltgun's boltgun is the virtual firearm perfected, so innately satisfying that it blows away the game's own power curve alongside the hordes of daemons you'll slaughter with it. No other weapon is afforded such treatment, which is appropriate because no other weapon is as good. It's a fitting introduction to Boltgun's eponymous weapon, not just because the game revels in the excess of both 40k and mid-nineties shooters, but also in how it reflects upon its strengths and, by association, weaknesses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |