You will also be able to send your spouse or any of your children into hiding in the same way - provided they are not rulers themselves, they are in your court, and that there is a credible threat against them. This new mechanic will have a number of new events associated with it. The decision is available at any time that there is a known or suspected murder plot against you (you might be wrong of course, but being paranoid doesn't mean that they're not actually out to get you). There is now a new decision called "Go Into Hiding", which allows you to remove yourself from the public eye for as long as you desire and thus greatly decrease the chance of any murder plots against you succeeding. The second change to assassinations is that we've added a way for you to defend yourself from those who would plot your untimely death. From now you'll have to run a proper plot in order to kill someone, which also makes for much more interesting gameplay. The click-to-assassinate mechanic was, to be honest, somewhat obsolete considering how the game has evolved over the past few years. Since we introduced plots in Crusader Kings II, we've really had two different and wholly separated systems for assassinations. The first change is that the assassination diplomacy action has been removed. There are two major changes being done here - and this part is free content, meaning it will be in the patch for everyone whether you have the Charlemagne DLC or not. Maybe you'll even want to format it in a fancy font, print it in color and show it off properly.įinally, for todays dev diary, let's talk about assassinations. You will be able to review your family chronicle at any time through the in-game interface, and you will also be able to export it to a text file so that you can keep it and share it with your friends. It will also mention major world events such as the arrival of the Mongols, the Crusades and the start of the Viking Age. The Chronicle will register any important events that happen to the characters you play, such as births, marriages, wars, deaths, important decisions etc. This is why we've now added the Dynasty Chronicle. As you play through a long campaign, you are effectively creating the epic story of your dynasty, and we've always felt that it would be nice to create some kind of record of this, something that enables you to look back on your history and that you can also keep as a record after the game. This new feature should open up new ways for players to shape the world, and you'll see new titles arising according to the unique sequence of events that unfolds in your specific campaign.Īlong with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.Īnother new feature is something we've wanted to add to Crusader Kings II for a long time. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before. In the same way, a powerful king can declare a new empire. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). Any duke that has a large enough realm and enough prestige can now declare himself a king. In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank. Oh, and we've also changed something that has to do with murders. One has to do with titles and the other has to do with stories. Today we'll discuss two new game features that we are really excited about. I'm Tobias Bodlund, Scripter on the CK2 team. Hello everyone and welcome to the second dev diary for Crusader Kings II: Charlemagne!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |